Duelist
High mobility melee attackers focused on infiltrating enemy formation and picking off key targets. Focused on leveraging positioning and mobility to gain advantages against foes.
Underhanded Retort
At 3rd level, By surrendering to the rhythm of battle and allowing themselves to be guided through the wind, a new breeze guides this Drifter: The Winds of the Storm. When you dodge a melee attack, attack with your Punish with +(User Skills#Investigation) Crit Modifier.
Windswept Steps
At 3rd level, this Drifter has gained expertise in Parkour. Due to this, Parkour actions can be taken during movement based Features, Overwatch is still ignored. Additionally:
- Whenever Momentum 2, replenish Classes/Drifter/Features#Swift Step.
- You can now attack out of movement based Features for 1 Maneuver.
- You now get a free Parkour Maneuver during Classes/Drifter/Features#Swift Step.
Duelist's Advantage
At 9th level, Guided by the Winds of the Storm, this Drifter has attained considerable skill in weaving Parkour and Martial Arts together. You can now perform Duelist Maneuvers and gain Zone Advantages.
- Duelist Maneuvers
- Leaping Gust: For 1 AP, perform an [Unstoppable] Attack from a jump with +5 Penetration and -15 Hit Modifier.
- Falling Torrent: Add Fall Damage to your Damage and Fall Height to your Clash Power for 1 Maneuver. If your attack succeeds, ignore fall damage.
- Zone Advantages
- High Ground: While being 1 tile above the enemy, gain +1 Clash Power during clashes with them.
- Valor Buffs
Storm’s Eye
At 13th level, This Drifter has learned to remain calm even when in combat, slightly repositioning to keep their advantage. When Momentum 2, gain 1 Tranquil. As a free action, consume 1 Tranquil to move 1 tile.
Additionally, while Valor is active, you can use this as a free Reaction. ^13d114
- Break: Storm's Eye
- -1 Tranquil, Move 1 tile and Disengage on use.
- Must be done before Duels.
- Only avoids attacks if the range condition fails.
- Duelist Maneuvers
- Martial Art: Hurricane Kick
- Melee Combat#Assault, with a spinning kick.
- 1: 90% Unarmed Blunt dmg, Body Hit
- Push Target 1 tile.
- Disengage on Hit.
- 1: 90% Unarmed Blunt dmg, Body Hit
- [Poise Only]
- [Poise Condition] 4 Turn CD
- Melee Combat#Assault, with a spinning kick.
- Martial Art: Hurricane Kick
- Valor Buffs
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- Status Tokens#Energize (Y/2)
-
Third Gust
At 17th level, The Winds of the Storm guide this Drifter’s hands to a third chance. Adds a secondary reroll to Classes/Drifter/Features#Second Gust, allowing a Critical to rerolled for 1 Break once per turn.
(This is independent of the Hit Rerolls.)
- Valor Buffs
- Duelist Maneuvers
- Rising Attack: Attacking from a climb grants +3 Penetration and +10 Crit Modifier.
- Zone Advantages
- Proper Duel: +1 Clash Power when you and the target are the only ones Engaged onto each other.
Thunder Storm
At MAX level, You have gained total mastery over the Winds of the Storm, finally you guide the currents. Let them feel the wrath that thunder follows. Gain +0.5 Crit Damage Modifier and +20 Crit Modifier after Classes/Drifter/Features#Relentless Storm for the rest of the Turn.