A Sorcerer specialized in Manifestation Arcana and creating arcane weapons to assist in combat. Capable of acting as a Martial-Caster hybrid and a reliable frontline unit.

Arcane Weapon

At 3rd level, this Sorcerer has chosen the path of the Forgemaster, choosing to manifest their Leylines' power as a Martial Weapon, using the Song to gain basic martial prowess. Gain 1st level Ingrained Spell, Invoke Bond. Choose a Martial Weapon Template as the base for your Bonded Melee. You are now a Half Martial. Add +1 Skills#Strength, +1 Skills#Dexterity and +1 Skills#Fortitude to the Skill Bonuses of your Character Building/Classes/Sorcerer/Overview#Secondary Skill Upgrade.

  • Attunement
  • Invoke Bond ^82e561
    • 8 base SI
    • Form, can only have one.
    • Summon your Bonded Melee for 4 Turns.
      • You are proficient with that weapon specifically while summoned.
      • Bonded Melee Stats:
        • (Weapon Template Damage * 10)% Arcanum dmg
        • (Weapon Template Damage * 10)% Arcanum Pen
        • Damage Type, Critical DS and Traits are borrowed from the Template
    • Range Decrease, Explosive Incompatible
    • Surge X grants 2X Status Tokens#Ego, can be used while summoned. Surging while Bonded only consumes the Surge cost and not the overall Spell cost.
    • Strengthen
      • +10% damage per rank
      • Max Rank 4
    • Potency
      • +0.5 Pen per rank
      • Max Rank 4
    • Augment Effects
  • Tarot Cards

Living Forge

At 9th level, this Forgemaster has refined their Leylines, in order to become a living Forge for weapons. Gain a Manifestation spell within your Sorcery Level. Choose between gaining a Bonded Offhand summoned with Invoke Bond or gain another Manifestation spell within your Sorcery Level. 

  • Attunement
    • Bonded Melee Proficiency +1
    • Innate Shards: +2
    • Bonded Melee: +2 SI

Runesmith Expertise

At 13th level, this Forgemaster has become accustomed to forging weapons using Leylines. Gain a Manifestation spell within your Sorcery Level + 1. Using a Grand Sorcery to Surge a Manifestation spell adds +20% damage and +10 to ACs per Surge Level. You are now a Full Martial.

  • Attunement
  • Tarot Cards
    • Seal - Card Action
      • You can store Manifestation spells as Spell Cards during a short rest. You are locked out of using that spell while all copies are not within the Graveyard.
        • The Spell Card can played for 2 Plays.
          • Spell Cards have their corresponded Spell played instantly, if Casting is allowed and you have the appropriate Attunements.
        • All Sealed Spell Cards will have "Banish this card." at the end of the card.
        • You can have up to 5 Sealed Spell Cards, and up to 2 copies of a Spell Card.
    • Justice
      • +40% base AT and RS to next Manifestation spell casted or channelled this turn.
      • Add up to 2 copies of this card to your Deck.

Weapon Synchronisation

At 17th level, Summoning their Bonded Melee has become second nature to this Forgemaster. Invoke Bond becomes a Null Spell. Additionally, you can Attune to a Magic Weapon to Consume its Arcane Effect and add it to your weapon during a short rest.

  • Attunement
    • Bonded Melee Proficiency +1
    • Innate Shards: +2
    • Bonded Melee: +2 SI
  • Tarot Cards
    • Fool
      • Transforms into another Tarot Card until a Short Rest.
    • High Priestess
    • Add up to 2 copies of each card to your Deck.
    • You can have up to 8 Sealed Spell Cards and up to 3 copies of a Spell Card.

Arcane Phantasm

At MAX level, you have forged your weapon and soul into masterpieces. A Forgemaster who understands how to improve the self, is the ultimate weapon. While Invoke Bond, gain your Domain Effect as a 1 Maneuver action. While in your domain, gain Status Tokens#Empower 3.

You now have 4 Bonded Melee slots to store weapons which can be summoned during combat.

  • Attunement
    • Bonded Melee Proficiency +1
    • Innate Shards: +2
    • Bonded Melee: +5 SI
  • Tarot Cards
    • You can have up to 12 Sealed Spell Cards.
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