Forgemaster
A Sorcerer specialized in Manifestation Arcana and creating arcane weapons to assist in combat. Capable of acting as a Martial-Caster hybrid and a reliable frontline unit.
Arcane Weapon
At 3rd level, this Sorcerer has chosen the path of the Forgemaster, choosing to manifest their Leylines' power as a Martial Weapon, using the Song to gain basic martial prowess. Gain 1st level Ingrained Spell, Invoke Bond. Choose a Martial Weapon Template as the base for your Bonded Melee. You are now a Half Martial. Add +1 Skills#Strength, +1 Skills#Dexterity and +1 Skills#Fortitude to the Skill Bonuses of your Character Building/Classes/Sorcerer/Overview#Secondary Skill Upgrade.
- Attunement
- Bonded Melee Proficiency +1
- Manifestation is added to Classes/Sorcerer/Overview#Arcane Schools
- Invoke Bond ^82e561
- 8 base SI
- Form, can only have one.
- Summon your Bonded Melee for 4 Turns.
- You are proficient with that weapon specifically while summoned.
- Bonded Melee Stats:
- (Weapon Template Damage * 10)% Arcanum dmg
- (Weapon Template Damage * 10)% Arcanum Pen
- Damage Type, Critical DS and Traits are borrowed from the Template
- Range Decrease, Explosive Incompatible
- Surge X grants 2X Status Tokens#Ego, can be used while summoned. Surging while Bonded only consumes the Surge cost and not the overall Spell cost.
- Strengthen
- +10% damage per rank
- Max Rank 4
- Potency
- +0.5 Pen per rank
- Max Rank 4
- Augment Effects
- Conjuration
- Enchant: Changes damage type to Fire, Ice or Lightning. Weapon Damage is now 50% (Weapon Template Damage Type) + 50% Enchant Damage Type.
- Crits inflict status effects.
- Fire: 2 Status Tokens#Burn +2
- Ice: +3 Status Tokens#Frostbite 6, applied after crit.
- Lightning: +2 Status Tokens#Shock 1
- Wind: 3 #Bleed 1, doesn't override Dmg type.
- Earth: 1 #Concuss 3
- Crits inflict status effects.
- Enchant: Changes damage type to Fire, Ice or Lightning. Weapon Damage is now 50% (Weapon Template Damage Type) + 50% Enchant Damage Type.
- Conjuration
- Tarot Cards
- Refine - Card Action
- For 1 Maneuver, Discard 3 cards, if 3 Discarded cards were then gain 1 Status Tokens#Ego.
- Strength
- Gain 1 Status Tokens#Empower +1 and 1 Status Tokens#Brawn +2.
- Add up to 3 copies of this card to your Deck.
- Refine - Card Action
Living Forge
At 9th level, this Forgemaster has refined their Leylines, in order to become a living Forge for weapons. Gain a Manifestation spell within your Sorcery Level. Choose between gaining a Bonded Offhand summoned with Invoke Bond or gain another Manifestation spell within your Sorcery Level.
- Attunement
- Bonded Melee Proficiency +1
- Innate Shards: +2
- Bonded Melee: +2 SI
Runesmith Expertise
At 13th level, this Forgemaster has become accustomed to forging weapons using Leylines. Gain a Manifestation spell within your Sorcery Level + 1. Using a Grand Sorcery to Surge a Manifestation spell adds +20% damage and +10 to ACs per Surge Level. You are now a Full Martial.
- Attunement
- Bonded Melee Proficiency +1
- Grand Sorceries: +1
- Bonded Melee: +2 SI
- Tarot Cards
- Seal - Card Action
- You can store Manifestation spells as Spell Cards during a short rest. You are locked out of using that spell while all copies are not within the Graveyard.
- The Spell Card can played for 2 Plays.
- Spell Cards have their corresponded Spell played instantly, if Casting is allowed and you have the appropriate Attunements.
- All Sealed Spell Cards will have "Banish this card." at the end of the card.
- You can have up to 5 Sealed Spell Cards, and up to 2 copies of a Spell Card.
- The Spell Card can played for 2 Plays.
- You can store Manifestation spells as Spell Cards during a short rest. You are locked out of using that spell while all copies are not within the Graveyard.
- Justice
- +40% base AT and RS to next Manifestation spell casted or channelled this turn.
- Add up to 2 copies of this card to your Deck.
- Seal - Card Action
Weapon Synchronisation
At 17th level, Summoning their Bonded Melee has become second nature to this Forgemaster. Invoke Bond becomes a Null Spell. Additionally, you can Attune to a Magic Weapon to Consume its Arcane Effect and add it to your weapon during a short rest.
- Attunement
- Bonded Melee Proficiency +1
- Innate Shards: +2
- Bonded Melee: +2 SI
- Tarot Cards
- Fool
- Transforms into another Tarot Card until a Short Rest.
- High Priestess
- Surge 3, your next Manifestation spell that has a [Summon] modifier. Banish this card.
- Add up to 2 copies of each card to your Deck.
- You can have up to 8 Sealed Spell Cards and up to 3 copies of a Spell Card.
- Fool
Arcane Phantasm
At MAX level, you have forged your weapon and soul into masterpieces. A Forgemaster who understands how to improve the self, is the ultimate weapon. While Invoke Bond, gain your Domain Effect as a 1 Maneuver action. While in your domain, gain Status Tokens#Empower 3.
You now have 4 Bonded Melee slots to store weapons which can be summoned during combat.
- Attunement
- Bonded Melee Proficiency +1
- Innate Shards: +2
- Bonded Melee: +5 SI
- Tarot Cards
- You can have up to 12 Sealed Spell Cards.