Adept
A modular Martial archetype, focusing on customising Rai Constructs and Rai Infusions in order to suit their needs.
Mixed Constructs
At 3rd level, this Harmonist has chosen the path of the Adept, choosing to specialize into the moulding and projection of Rai.
Using an Martial Art with the Rai Construct Modifier as the second Art in a Mixed Strike, adds extra properties to it. ^00b275
Additionally, gain Martial Arts with the Rai Construct Modifier.
- Power Charge ^8362f9
- Melee Combat#Flourish, with a power stance charging up Chakra.
- Gain 1 Mind Chakra
- [AC] (70 + 20 * Missing Core Aspects#Morale) DS vs Skills#Dominance
- S:
- 2 Status Tokens#Resilience 3
- [AC] 120 DS vs Skills#Dominance
- S: +1 Soul Chakra
- S:
- Rai Infusion
- [Poise Only]
- [Poise Condition] 2 Turn CD
- Melee Combat#Flourish, with a power stance charging up Chakra.
- Construct Arts
- Shine Palm
- Melee Combat#Feint, a palm strike into a blinding flash.
- (Skills#Wisdom/8) True dmg, Auto Pen, Head Hit.
- [TC] (d20 + 200% User Skills#Academics) DS vs Skills#Fortitude.
- F:
- Inflict Status Tokens#Blind 2
- Mixed Construct:
- 80% Unarmed dmg, Body Hit.
- F:
- [TC] (d20 + 200% User Skills#Academics) DS vs Skills#Fortitude.
- (Skills#Wisdom/8) True dmg, Auto Pen, Head Hit.
- Rai Construct
- [Poise Only]
- [Poise Condition] Consumes 1 Mind Chakra
- Melee Combat#Feint, a palm strike into a blinding flash.
- Reflex Barrier
- Melee Combat#Block, with a Rai barrier then reflecting the kinetic force.
- 50% dmg, 100% Pen of incoming attack.
- Mixed Construct: Increase reflected dmg by +50%
- 50% dmg, 100% Pen of incoming attack.
- Rai Construct
- [Poise Only]
- [Poise Condition] Consumes 2 Mind Chakra or (1 Body Chakra and Mind Chakra)
- Melee Combat#Block, with a Rai barrier then reflecting the kinetic force.
- Upon obtaining Classes/Harmonist/Features#Rai Gun, gain:
- Quick Gun
- Melee Combat#Assault, with a quick, close range Classes/Harmonist/Features#Rai Gun.
- (Skills#Wisdom/6) Blunt dmg, 120% Weapon Pen.
- Mixed Construct: +1 Clash Power
- (Skills#Wisdom/6) Blunt dmg, 120% Weapon Pen.
- 3 Range.
- Rai Construct
- [Poise Only]
- [Poise Condition] Consumes 2 Mind Chakra or 1 Soul Chakra
- Melee Combat#Assault, with a quick, close range Classes/Harmonist/Features#Rai Gun.
- Quick Gun
- Shine Palm
Super Charge
At 9th level, this Adept deciding to further the potency of their Rai Constructs, has learned how to invest more power into their Rai projections. Gain better Rai Constructs.
- Chou Rai Gun
- For 1 AP and 4 Mind Chakra or 2 Soul Chakra, fire a stronger version of Rai Gun.
- Bolt
- 1:R0
- (Skills#Wisdom/4) Blunt dmg, (Skills#Academics/3) Pen.
- [TC] (40 + 150% User Skills#Dominance) DS vs Skills#Fortitude
- F: Target is pushed back 2 tiles.
- 7 Range.
- Rai Construct
- Construct Art
- Super Gun
- Melee Combat#Blowthrough, with a super concussive Rai Gun.
- (Skills#Wisdom/4) Blunt dmg, (Skills#Academics/3) Pen, Total Hit.
- Mixed Construct:
- Becomes a Body Hit.
- [TC] (40 + 150% User Skills#Dominance) DS vs Skills#Fortitude
- F: Target is pushed back 2 tiles, Inflict Status Tokens#Down.
- Mixed Construct:
- (Skills#Wisdom/4) Blunt dmg, (Skills#Academics/3) Pen, Total Hit.
- 3 Range.
- Rai Construct
- [Poise Only]
- [Poise Condition] Consumes 4 Mind Chakra or 2 Soul Chakra
- Melee Combat#Blowthrough, with a super concussive Rai Gun.
- Super Gun
- Classes/Harmonist/Features#Imbued Regeneration can now grant X Status Tokens#Harmony 2 for X Mind Chakra.
- Power Charge now grants +2 Mind Chakra upon passing the [AC].
Diverse Forms
At 13th level, this Adept has gained considerable experience in using Rai Constructs and Infusions creating even more variants to use to their advantage. Choose 2 between the following Rai Abilities.
- Rai Constructs
- Scatter Gun
- For 1 AP and 2 Mind Chakra and 2 Body Chakra, release a burst of up to 6 energy orbs.
- Bolt
- Rai Construct
- 2:R30
- X Weapon Templates#Multi-Attack 3
- (Skills#Wisdom/8) Blunt dmg, 60% Weapon Pen.
- 6 Range.
- Chakra Link
- For 1 AP and 1 Soul Chakra, mark an ally for 3 turns.
- Linked allies gain half of all tokens granted by Classes/Harmonist/Features#Chakra Flow.
- Up to 2 allies can be Linked at a time.
- Rai Construct
- For 1 AP and 1 Soul Chakra, mark an ally for 3 turns.
- Rai Barrier
- For 1 AP and 2 Body Chakra, grant an entity within 3 tiles, (Skills#Wisdom/4) Core Aspects#Shields.
- Rai Construct
- Soul Bomb
- For 1 AP and 2 Soul Chakra, charge up a energy ball of condensed Rai.
- After a 1 Status Tokens#Channel S, target a tile within 7 tiles. Threaten all enemies within 3 tiles of the target with a Evasion AC.
- [TC] (d20 + 200% User Skills#Dominance) DS vs Skills#Acrobatics.
- F:
- (Skills#Wisdom/3) Blunt dmg, (Skills#Academics/3) Pen.
- F:
- [TC] (d20 + 200% User Skills#Dominance) DS vs Skills#Acrobatics.
- After a 1 Status Tokens#Channel S, target a tile within 7 tiles. Threaten all enemies within 3 tiles of the target with a Evasion AC.
- Rai Construct
- For 1 AP and 2 Soul Chakra, charge up a energy ball of condensed Rai.
- Scatter Gun
Extension of the Soul
At 17th level, this Adept is significantly experienced in creating their Rai Constructs, possessing such great proficiency that they are able to possess minute control over their very soul. You can now transfer any elemental affinities of a weapon/catalyst on your Rig to your Rai Constructs.
For 1 AP and 2 Soul Chakra, you can Astral Project your soul as a separate entity.
- Astral Projection
- While active, your true body is inoperable but you gain +1 Mind Chakra per turn.
- Your Projection's Stats and Features are borrowed from you.
- Its Health is equal to 50% of your Skills#Wisdom.
- It inherits your tokens. You can also do this as a World Action after meditating for 1 minute.
- While active, your true body is inoperable but you gain +1 Mind Chakra per turn.
Soul of a Giant
At MAX level, this Adept is a master of their own soul, capable of weaving and moulding it to their design. Within the Song, their spirit stretches far and wide. They hold the Soul of a Giant. Step over the ants.
While in Classes/Harmonist/Features#Rai Surge, gain access to Giant Attacks.
- Giant Attacks
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Using Giant Attacks require costs 1 charge.
- Gain (Skills#Dominance/12) Charges upon entering Classes/Harmonist/Features#Rai Surge.
-
Obliterate
- For 1 AP, project a giant fist in a 4 tile area ahead, threatening all entities affected with a Hybrid AC.
- [AC] (d20 + 130% Skills#Wisdom) vs Skills#Acrobatics/Skills#Fortitude
- F:
- (Skills#Wisdom/5) Blunt dmg, (Skills#Wisdom/3) Pen, Total Hit.
- Push 1 tile.
- S:
- [Conditional] Save Skill is Skills#Fortitude
- Reduce dmg to 25%
- [Conditional] Save Skill is Skills#Fortitude
- F:
- [AC] (d20 + 130% Skills#Wisdom) vs Skills#Acrobatics/Skills#Fortitude
- For 1 AP, project a giant fist in a 4 tile area ahead, threatening all entities affected with a Hybrid AC.
-
Crush
- For 2 AP and 1 extra charge, project a falling boot within 6 tiles on a single target, threatening them affected with a Hybrid AC.
- [AC] (d20 + 150% Skills#Wisdom) vs Skills#Acrobatics/Skills#Fortitude
- F:
- (Skills#Wisdom/4) Blunt dmg, (Skills#Wisdom/2) Pen, Total Hit.
- Inflict Status Tokens#Down
- F:
- [AC] (d20 + 150% Skills#Wisdom) vs Skills#Acrobatics/Skills#Fortitude
- For 2 AP and 1 extra charge, project a falling boot within 6 tiles on a single target, threatening them affected with a Hybrid AC.
-
Launch
- For 1 AP, target an entity within 2 tiles and launch them up to 4 tiles horizontally and 4 tiles vertically. If targeting an enemy, threaten a Hybrid AC before launching.
- [AC] (d20 + 150% Skills#Wisdom) vs Skills#Acrobatics/Skills#Fortitude
- For 1 AP, target an entity within 2 tiles and launch them up to 4 tiles horizontally and 4 tiles vertically. If targeting an enemy, threaten a Hybrid AC before launching.
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Protect
- For 1 Break, project a (25% Skills#Wisdom)Core Aspects#HP barrier on an allied entity.
- Any overflow dmg is transferred to the target.
- For 1 Break, project a (25% Skills#Wisdom)Core Aspects#HP barrier on an allied entity.
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