Elementalist
A unique Harmonist focused on Weaving 4 core Elements to influence and control space, mixing them into the standard flow to master them all.
Weaver of Elements
At 3rd level, this Harmonist has had an awakening to a new way to harness Rai. Rather than creating them through the Arcane, instead they manipulate the elements as an Elementalist. Gain access to Weaving. Learn 3 Weaving Ranks.
- Weaving ^df76ca
- Weaving allows for the manipulation of the 4 Primal Elements.
- Weaving is based on Martial Arts, and as such, work best unhindered. If restrained, difficulty may increase.
- Unlike Arcane Elements, Weaved Elements remain after use.
- Damage is calculated based on the Element's Weaving Damage (WD). ^410cc4
- Penetration is equal to (Skills#Wisdom/5).
- Using additional Weaving Commands does not increase Action Point Cost.
- In order to weave the elements, the user pass a Skills#Mysticism AC. The Difficulty Score is dependent the actions taken in a Weave.
- You can use Chakra to reduce this AC.
- Body Chakra grant -30 DS
- Mind Chakra grant -40 DS
- Soul Chakra grant -55 DS
- You can use Chakra to reduce this AC.
- Universal Weaving
- Shift ^d9debf
- Moves an pre-existing element. +20 DS, costs 1 Maneuver.
- +10 DS for every 3 tiles between the element's starting point and you.
- +5 DS for every tile between the element's starting point and end point.
- If moved into an enemy, is treated like a Bolt.
- +10 DS to make it a Precision Hit.
- Shifts are counted individually. (Pulls a rock up, then throwing it.)
- If the total mass is heavy, +10 DS per extra Weight.
- If the source is from an enemy, +30 DS.
- Only applies if the target is being controlled, like a spell.
- High Speed. +10 DS, instead costs 1 AP.
- +10 Hit Modifier
- Reaction Speed. +25 DS, instead costs 1 Break.
- Becomes a Reaction.
- Moves an pre-existing element. +20 DS, costs 1 Maneuver.
- Shift ^d9debf
- Flame ^46bf70
- Rank 1
- Flame Weaving
- Manipulate Fire.
- Weaving Damage is equal to (Skills#Wisdom/10)
- If an entity makes contact, they take 2 WD Fire dmg.
- High Speed increases contact dmg to 2.5 WD Fire dmg.
- Generate ^7731dc
- Project a flame based off your body heat. +20 DS, costs 1 Maneuver.
- High speed. +10 DS, instead costs 1 AP.
- +15 Hit Modifier
- High speed. +10 DS, instead costs 1 AP.
- Project a flame based off your body heat. +20 DS, costs 1 Maneuver.
- Flame Weaving
- Rank 2
- Blaze ^47d2ee
- Generate a large quantity of fire for 1 AP. +40 DS
- Can be sent forward in a (up to 2) Weapon Templates#Spread cone.
- +10 DS per tile the flame covers.
- Threatens affected entities with a Hybrid AC.
- TC DS can be boosted by +15 in exchange in taking +20 DS
- Can be stacked.
- [TC] (50% of Skills#Mysticism) vs Skills#Fortitude/Skills#Acrobatics
- F:
- Takes 3 WD Fire dmg
- Inflict 2 Status Tokens#Burn (1 WD)
- F:
- TC DS can be boosted by +15 in exchange in taking +20 DS
- Can be used to propel yourself or land safely. +20 DS per tile travelled.
- Can be sent forward in a (up to 2) Weapon Templates#Spread cone.
- Generate a large quantity of fire for 1 AP. +40 DS
- Blaze ^47d2ee
- Rank 3
- Breath of Fire
- You can Generate and Blaze from your mouth.
- You being restrained doesn't affect your Weaving unless all limbs and mouth are restrained.
- You can Weapon Templates#Multi-Attack 1 using by using your limbs and mouth separately. +20 DS
- You can Generate and Blaze from your mouth.
- Breath of Fire
- Rank 4
- Streak
- For 1 AP, After a 0 Status Tokens#Channel S, fire a powerful lighting Bolt. +60 DS
- 1:R0
- Deals 5 WD Lightning dmg.
- Inflicts 2 Status Tokens#Shock (1 WD)
- +25% Penetration
- +15 DS to add +25% Penetration.
- Can be stacked twice.
- +15 DS to add +25% Penetration.
- You can remove the Status Tokens#Channel for +50 DS.
- For 1 AP, After a 0 Status Tokens#Channel S, fire a powerful lighting Bolt. +60 DS
- Streak
- Rank Prestige
- -10 to Final DS for Flame Weaves
- +0.5 X to Status Tokens applied through Flame Weaving.
- Rank 1
- Stream ^4e473e
-
Rank 1
- Stream Weaving
- Manipulate Water and Ice
- Weaving Damage is equal to (Skills#Wisdom/10)
- High Speed Shifting can be stacked thrice.
- +5 Hit Modifier per stack.
- Contact dmg is equal to 1 WD Slash dmg per stack
- +10% Penetration per stack.
- Stream Weaving
-
Rank 2
- Reservoir
- Pull a large amount of water from an appropriate source for 1 AP. +(15 * Element Weight) DS
- Requires a minimum Element Weight of 2.
- High Speed Shifting causes entities affected to face a Resist AC.
- [TC] (75% of Skills#Mysticism + 10 * Element Weight) vs Skills#Fortitude
- F: Picked up to moved up to ((Difficulty Score - Action Roll) rounded/10) tiles away.
- Takes 1.5 * Element Weight WD Blunt dmg.
- F: Picked up to moved up to ((Difficulty Score - Action Roll) rounded/10) tiles away.
- [TC] (75% of Skills#Mysticism + 10 * Element Weight) vs Skills#Fortitude
- High Speed Shifting causes entities affected to face a Resist AC.
- Reservoir
-
Rank 3
- Freeze ^797a6a
- Freeze a body of liquid for 1 AP. +(20 * Element Weight) DS
- If an entity is within the water before freezing, they face a Resist AC.
- Coverage is determined by Element Weight.
- TC DS can be boosted by +15 in exchange in taking +20 DS
- Can be stacked.
- [TC] Skills#Mysticism vs Skills#Fortitude
- F:
- [Conditional] Target is fully encased.
- Status Tokens#Stun
- Reroll TC every turn to break out.
- Status Tokens#Stun
- [Conditional] Target is only partial covered.
- 2 Status Tokens#Bound (Legs Covered) or 2 Status Tokens#Disarm (Arms Covered)
- [Conditional] Target is fully encased.
- F:
- If an entity is within the water before freezing, they face a Resist AC.
- You can use Sculpt on frozen liquids.
- +20% Penetration.
- Frozen Liquid will evaporate in 2 Turns.
- Freeze a body of liquid for 1 AP. +(20 * Element Weight) DS
- Freedom of Weaving
- Freeze ^797a6a
-
Rank 4
- Blood Weaving
- Attempt to control the blood of an entity by force by threatening them with a Resist AC for 1 AP. +120 DS
- The blood cannot be ripped out by force.
- [TC] (125% of Skills#Mysticism) vs Skills#Fortitude
- Attempt to control the blood of an entity by force by threatening them with a Resist AC for 1 AP. +120 DS
- Blood Weaving
-
Rank Prestige
- -10 to Final DS for Stream Weaves
- +1 to Max High Speed Shifting stacks.
-
- Mountain ^1db6ff
- Rank 1
- Mountain Weaving
- Manipulate Earth, Sand Mud
- Weaving Damage is equal to (Skills#Wisdom/10) * Element Weight
- High Speed Shifting grants +10 * (Weight - 2) DS
- Contact dmg is equal to 1 WD Blunt dmg
- Mountain Weaving
- Rank 2
- Sculpt ^051c6c
- Shape the element into a different shape. +30 DS
- Weapon Templates#Multi-Attack (Objects Created)
- Weight of new Objects is taken from the old Objects.
- Shape the element into a different shape. +30 DS
- Sculpt ^051c6c
- Rank 3
- Metal Ripping
- Weave Metals with your Hands. +30 DS
- Can change based off Metal and structure.
- Requires physical touch.
- Weave Metals with your Hands. +30 DS
- Expanded Weaves
- You can now Manipulate Crystals.
- You can now sense objects through the ground for 1 AP.
- You must be able to Weave the surface.
- Your natural Detection Radius is expanded to 4 tiles.
- Using this as an ability extended the radius to 6 tiles for +30 DS to Detection AC.
- +20 DS to that Detection AC.
- Unaffected by Status Tokens#Darkness or Combat Basics#Orientation.
- Metal Ripping
- Rank 4
- Master of Metal ^926752
- You can now Weave Metal just like how you can with Earth.
- Can change based off Metal and structure.
- No longer requires touch.
- Equipped Items will have drastically higher ACs.
- Manipulating Complex Weaponry like guns is extremely hard.
- You can now Weave Metal just like how you can with Earth.
- Master of Metal ^926752
- Rank Prestige
- -10 to Final DS for Mountain Weaves.
- +5 to Master of Metal ACs
- Rank 1
- Gale ^cb4dc0
- Rank 1
- Gale Weaving ^7cc1b5
- Weaving Damage is equal to (Skills#Wisdom/10) * Element Speed
- Wind is usually always present. Augments High Speed Shifting.
- +10 DS for every 4 tiles between the element's starting point and you.
- +5 DS for every 2 tiles between the element's starting point and end point.
- Basic Shifting requires the target to be slammed into surfaces to deal dmg. Entities face a Resist AC when making contact. ^53629f
- [TC] (50% of Skills#Mysticism + 10 * Element Speed) vs Skills#Fortitude
- F: Pushed up to ((Difficulty Score - Action Roll) rounded/10)
- Takes 1.5 WD Blunt dmg on contact with a surface.
- Can change based on surface.
- Takes 1.5 WD Blunt dmg on contact with a surface.
- F: Pushed up to ((Difficulty Score - Action Roll) rounded/10)
- [TC] (50% of Skills#Mysticism + 10 * Element Speed) vs Skills#Fortitude
- Element Speed can now be stacked to increase Element Speed further.
- +20 DS per stack.
- Gale Weaving ^7cc1b5
- Rank 2
- Sphere
- Create a circular air construct for 1 AP. +(30 * Size) DS
- Encased objects are trapped in the ball.
- +(15 * Speed) DS when trapping moving objects or entities.
- Entities encased or that make outside contact with the border, face a Resist AC to break it.
- [TC] (75% of Skills#Mysticism + 10 * Element Size) vs Skills#Fortitude
- F:
- Interior entities will be moved with the sphere when they touch the border.
- Can trigger contact dmg similar to Basic Shifting
- Deals (1 WD * Size) Blunt dmg on border contact to outside entities when High Speed Shifting.
- Interior entities will be moved with the sphere when they touch the border.
- F:
- [TC] (75% of Skills#Mysticism + 10 * Element Size) vs Skills#Fortitude
- You can hop on the sphere.
- In exchange for facing an Skills#Acrobatics AC upon using Combat Basics#Movement, gain Status Tokens#Speed (Element Speed).
- [AC] (20 * Size + 35 * Element Speed) vs Skills#Acrobatics
- S: You are treated as being above ground.
- Attacking usually requires dismounting.
- [AC] (20 * Size + 35 * Element Speed) vs Skills#Acrobatics
- In exchange for facing an Skills#Acrobatics AC upon using Combat Basics#Movement, gain Status Tokens#Speed (Element Speed).
- Encased objects are trapped in the ball.
- Create a circular air construct for 1 AP. +(30 * Size) DS
- Gust
- Send forth a wind typhoon for 1 AP. +(20 * Size * Speed) DS
- Size < 1, attack is a Bolt
- 1:R0
- Deals 2 WD Blunt dmg
- Size >= 1, attack is a [TC]
- Affected enemies face a Hybrid AC.
- [TC] (15 * Size + 15 * Element Speed) vs Skills#Acrobatics/Skills#Fortitude
- F:
- Takes 2 WD Slash dmg
- Push 1 tile.
- F:
- [TC] (15 * Size + 15 * Element Speed) vs Skills#Acrobatics/Skills#Fortitude
- Affected enemies face a Hybrid AC.
- Size < 1, attack is a Bolt
- Send forth a wind typhoon for 1 AP. +(20 * Size * Speed) DS
- Sphere
- Rank 3
- Twister
- Manifest a wind tornado for 1 AP. +(20 * (2 * Size) * Speed) DS
- If Size > 1, expands in a radius, costs +1 AP.
- Can last up to 3 turns. +20 per Turn.
- Affected enemies face a Resist AC.
- [TC] (15 * Size + 15 * Element Speed) vs Skills#Fortitude
- F:
- Takes (1.5) WD Slash dmg
- Inflict 1 Status Tokens#Bleed 1
- Push 1 tile.
- Takes (1.5) WD Slash dmg
- F:
- [TC] (15 * Size + 15 * Element Speed) vs Skills#Fortitude
- Manifest a wind tornado for 1 AP. +(20 * (2 * Size) * Speed) DS
- Twister
- Rank 4
- One with the Air
- You have the ability to activate Status Tokens#Flight for 1 AP and 1 Maneuver.
- One with the Air
- Rank Prestige
- -10 to Final DS for Gale Weaves
- +5 to Gale [TC]s
- +5 to Parkour ACs
- Rank 1
- Fusions
- When two elements mix, their traits may change.
- Gale + Flame: The Attack will deal 20% extra dmg and deal 50:50 Hybrid Slash and Fire dmg.
- Gale + Stream: The Attack [TCs] are increased by 20% and deal 50:50 Hybrid Slash and Ice dmg.
- Flame + Mountain: Turns into Lava, which can be Weaved in both styles
- +35% Penetration
- +20% to [ACs]
- Stream + Flame: Evaporates into LOS blocking steam.
- Mountain + Stream: Turns into Mud, which can be Weaved in both styles
- [TC]s are increased by 20%
- Damage is decreased by 20%
- Weaving allows for the manipulation of the 4 Primal Elements.
Integrated Weaves
At 9th level, this Elementalist has gotten acclimated to Weaving, to the point of being able to mix them in with their Martial Arts. Augments Reinforcement. Learn 2 Weaving Ranks.
- Reinforcement
- You can change your damage type based on Element.
Counter Weaving
At 13th level, this Elementalist has become so attuned to Weaving that they can rapidly respond to enemy attacks which use the 4 Core Elements. Learn 2 Weaving Ranks. For 1 Break, gain +(10 + (5 * Rank)) to ACs based on the attack's Element and if you can Weave it.
- Conditionals
Extension of the Weave
At 17th level, this Elementalist has learned how to combine their Weaves with their Martial Weapons, reaching the final stage of synergy between weapon and Rai. Learn 3 Weaving Ranks. #Integrated Weaves can now be used on your Martial Weapons. This can also be applied to adjacent allies.
Master of Weaves
At MAX level, this Elementalist is a master at the art of Weaving. Whether it be Flame, Stream, Mountain or Gale, through Rai, they bend to your will. For you are a master of Elements.
While in Classes/Harmonist/Features#Rai Surge, you gain access to 2 extra Weaving Ranks and a universal -30 DS to your Weaving ACs.