A unique Harmonist focused on Weaving 4 core Elements to influence and control space, mixing them into the standard flow to master them all.

Weaver of Elements

At 3rd level, this Harmonist has had an awakening to a new way to harness Rai. Rather than creating them through the Arcane, instead they manipulate the elements as an Elementalist. Gain access to Weaving. Learn 3 Weaving Ranks.

  • Weaving ^df76ca
    • Weaving allows for the manipulation of the 4 Primal Elements.
      • Weaving is based on Martial Arts, and as such, work best unhindered. If restrained, difficulty may increase.
      • Unlike Arcane Elements, Weaved Elements remain after use.
      • Damage is calculated based on the Element's Weaving Damage (WD). ^410cc4
      • Penetration is equal to (Skills#Wisdom/5).
      • Using additional Weaving Commands does not increase Action Point Cost.
      • In order to weave the elements, the user pass a Skills#Mysticism AC. The Difficulty Score is dependent the actions taken in a Weave.
      • Universal Weaving
        • Shift ^d9debf
          • Moves an pre-existing element. +20 DS, costs 1 Maneuver.
            • +10 DS for every 3 tiles between the element's starting point and you.
            • +5 DS for every tile between the element's starting point and end point.
            • If moved into an enemy, is treated like a Bolt.
              • +10 DS to make it a Precision Hit.
            • Shifts are counted individually. (Pulls a rock up, then throwing it.)
            • If the total mass is heavy, +10 DS per extra Weight.
            • If the source is from an enemy, +30 DS.
              • Only applies if the target is being controlled, like a spell.
            • High Speed. +10 DS, instead costs 1 AP.
              • +10 Hit Modifier
            • Reaction Speed. +25 DS, instead costs 1 Break.
              • Becomes a Reaction.
      • Flame ^46bf70
        • Rank 1
          • Flame Weaving
            • Manipulate Fire.
            • Weaving Damage is equal to (Skills#Wisdom/10)
            • If an entity makes contact, they take 2 WD Fire dmg.
              • High Speed increases contact dmg to 2.5 WD Fire dmg.
          • Generate ^7731dc
            • Project a flame based off your body heat. +20 DS, costs 1 Maneuver.
              • High speed. +10 DS, instead costs 1 AP.
                • +15 Hit Modifier
        • Rank 2
          • Blaze ^47d2ee
            • Generate a large quantity of fire for 1 AP. +40 DS
        • Rank 3
          • Breath of Fire
            • You can Generate and Blaze from your mouth.
              • You being restrained doesn't affect your Weaving unless all limbs and mouth are restrained.
              • You can Weapon Templates#Multi-Attack 1 using by using your limbs and mouth separately. +20 DS
        • Rank 4
        • Rank Prestige
          • -10 to Final DS for Flame Weaves
          • +0.5 X to Status Tokens applied through Flame Weaving.
      • Stream ^4e473e
        • Rank 1

        • Rank 2

          • Reservoir
            • Pull a large amount of water from an appropriate source for 1 AP. +(15 * Element Weight) DS
            • Requires a minimum Element Weight of 2.
              • High Speed Shifting causes entities affected to face a Resist AC.
                • [TC] (75% of Skills#Mysticism + 10 * Element Weight) vs Skills#Fortitude
                  • F: Picked up to moved up to ((Difficulty Score - Action Roll) rounded/10) tiles away.
                    • Takes 1.5 * Element Weight WD Blunt dmg.
        • Rank 3

          • Freeze ^797a6a
            • Freeze a body of liquid for 1 AP. +(20 * Element Weight) DS
              • If an entity is within the water before freezing, they face a Resist AC.
            • You can use Sculpt on frozen liquids.
              • +20% Penetration.
            • Frozen Liquid will evaporate in 2 Turns.
          • Freedom of Weaving
            • All liquids can be Weaved.
              • Liquids inside a resisting living entity cannot be Weaved.
        • Rank 4

          • Blood Weaving
            • Attempt to control the blood of an entity by force by threatening them with a Resist AC for 1 AP. +120 DS
        • Rank Prestige

      • Mountain ^1db6ff
        • Rank 1
        • Rank 2
          • Sculpt ^051c6c
            • Shape the element into a different shape. +30 DS
              • Weapon Templates#Multi-Attack (Objects Created)
              • Weight of new Objects is taken from the old Objects.
                • Triangular Objects deal 1 WD Pierce dmg
                • Rectangular Objects deal 1 WD Blunt dmg
        • Rank 3
          • Metal Ripping
            • Weave Metals with your Hands. +30 DS
              • Can change based off Metal and structure.
              • Requires physical touch.
          • Expanded Weaves
            • You can now Manipulate Crystals.
            • You can now sense objects through the ground for 1 AP.
              • You must be able to Weave the surface.
              • Your natural Detection Radius is expanded to 4 tiles.
                • Using this as an ability extended the radius to 6 tiles for +30 DS to Detection AC.
              • +20 DS to that Detection AC.
        • Rank 4
          • Master of Metal ^926752
            • You can now Weave Metal just like how you can with Earth.
              • Can change based off Metal and structure.
              • No longer requires touch.
              • Equipped Items will have drastically higher ACs.
                • Manipulating Complex Weaponry like guns is extremely hard.
        • Rank Prestige
      • Gale ^cb4dc0
        • Rank 1
          • Gale Weaving ^7cc1b5
            • Weaving Damage is equal to (Skills#Wisdom/10) * Element Speed
            • Wind is usually always present. Augments High Speed Shifting.
              • +10 DS for every 4 tiles between the element's starting point and you.
              • +5 DS for every 2 tiles between the element's starting point and end point.
            • Basic Shifting requires the target to be slammed into surfaces to deal dmg. Entities face a Resist AC when making contact. ^53629f
              • [TC] (50% of Skills#Mysticism + 10 * Element Speed) vs Skills#Fortitude
                • F: Pushed up to ((Difficulty Score - Action Roll) rounded/10)
                  • Takes 1.5 WD Blunt dmg on contact with a surface.
                    • Can change based on surface.
            • Element Speed can now be stacked to increase Element Speed further.
              • +20 DS per stack.
        • Rank 2
          • Sphere
            • Create a circular air construct for 1 AP. +(30 * Size) DS
              • Encased objects are trapped in the ball.
                • +(15 * Speed) DS when trapping moving objects or entities.
                • Entities encased or that make outside contact with the border, face a Resist AC to break it.
              • You can hop on the sphere.
          • Gust
            • Send forth a wind typhoon for 1 AP. +(20 * Size * Speed) DS
              • Size < 1, attack is a Bolt
                • 1:R0
                • Deals 2 WD Blunt dmg
              • Size >= 1, attack is a [TC]
        • Rank 3
          • Twister
            • Manifest a wind tornado for 1 AP. +(20 * (2 * Size) * Speed) DS
              • If Size > 1, expands in a radius, costs +1 AP.
              • Can last up to 3 turns. +20 per Turn.
            • Affected enemies face a Resist AC.
        • Rank 4
        • Rank Prestige
          • -10 to Final DS for Gale Weaves
          • +5 to Gale [TC]s
          • +5 to Parkour ACs
      • Fusions
        • When two elements mix, their traits may change.
        • Gale + Flame: The Attack will deal 20% extra dmg and deal 50:50 Hybrid Slash and Fire dmg.
        • Gale + Stream: The Attack [TCs] are increased by 20% and deal 50:50 Hybrid Slash and Ice dmg.
        • Flame + Mountain: Turns into Lava, which can be Weaved in both styles
          • +35% Penetration
          • +20% to [ACs]
        • Stream + Flame: Evaporates into LOS blocking steam.
        • Mountain + Stream: Turns into Mud, which can be Weaved in both styles
          • [TC]s are increased by 20%
          • Damage is decreased by 20%

Integrated Weaves

At 9th level, this Elementalist has gotten acclimated to Weaving, to the point of being able to mix them in with their Martial Arts. Augments Reinforcement. Learn 2 Weaving Ranks.

  • Reinforcement
    • You can change your damage type based on Element.
      • You must be able to Weave the Element.
        • Flame changes your dmg to 30% Fire + 70% Unarmed dmg.
        • Stream changes your dmg to 30% Ice + 70% Unarmed dmg.
        • Mountain changes your dmg to 30% Pierce + 70% Unarmed dmg.
        • Gale changes your dmg to 30% Slash + 70% Unarmed dmg.

Counter Weaving

At 13th level, this Elementalist has become so attuned to Weaving that they can rapidly respond to enemy attacks which use the 4 Core Elements. Learn 2 Weaving Ranks. For 1 Break, gain +(10 + (5 * Rank)) to ACs based on the attack's Element and if you can Weave it.

  • Conditionals

Extension of the Weave

At 17th level, this Elementalist has learned how to combine their Weaves with their Martial Weapons, reaching the final stage of synergy between weapon and Rai. Learn 3 Weaving Ranks. #Integrated Weaves can now be used on your Martial Weapons. This can also be applied to adjacent allies.

Master of Weaves

At MAX level, this Elementalist is a master at the art of Weaving. Whether it be Flame, Stream, Mountain or Gale, through Rai, they bend to your will. For you are a master of Elements.

While in Classes/Harmonist/Features#Rai Surge, you gain access to 2 extra Weaving Ranks and a universal -30 DS to your Weaving ACs.

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