Assault
Offensive close to mid range ranged weapons. Ranger Abilities often contain methods to attack entrenched and CQC positions. Weapons belonging to this class include Assault Rifles, PDWs, Breacher Shotguns
Ranger Arts
Main Arts
Rank 1
Hyper Blitz ^1c10ff
- Move, a distance of (User Move + 1) while firing a Burst for 1 AP.
- Burst Range is based on Weapon Range
- +15 Recoil during the Burst.
- Target gains Status Tokens#Accuracy -2 during their Overwatch.
- Burst Range is based on Weapon Range
- [Cooldown] 2 Turns
Rank 2
CQB Tactics
- +15 Hit Modifier within 2 tiles.
Rank 3
Combat Roll ^5583a7
- Perform an evasive roll across a distance of up to 2 tiles for 1 AP.
- Ignores Overwatch.
- [Cooldown] 3 Turns
Rank 4
Frenzy
- Gain a second charge of Hyper Blitz.
Assault Rifles
Rank 1
Takedown ^06917e
- Perform a Precision Attack with a Halved Burst Roll.
- Head Hits gain -25 Hit Modifier and +15 Critical Modifier
- Leg Hits gain -15 Hit Modifier and an Inflict AC
- 80 Inflict DS: Status Tokens#Stagger 1
- [Cooldown] 1 Turn
Rank 3
Covering Fire
- Fire a Suppressive Burst for 2 Maneuvers.
- [TC] (45 + 150% User Skills#Intimidation) DS vs Skills#Dominance
- F: 1 Status Tokens#Suppression 2
- [TC] (45 + 150% User Skills#Intimidation) DS vs Skills#Dominance
- [Cooldown] 2 Turns
Rank 5
Decisive Drop
- Upgrades Takedown
- Head Hits gain -20 Hit Modifier and +25 Critical Modifier
- Leg Hits gain -10 Hit Modifier and an Inflict AC
- 70 Inflict DS: Status Tokens#Stagger 1
- Remove [Cooldown]
PDWs
Rank 1
Power Slide
- Upgrades Hyper Blitz
-
- Gain Status Tokens#Elusive 4 while active.
- Can slide under certain objects.
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Rank 3
Smooth Rush
- +15 to Vaults, Wallrunning and Climbing ACs
Rank 5
Slide Cancel
- You can Jump out of Hyper Blitz for free.
- +20 Critical Modifier to your next Burst after Parkour.
Breacher Shotguns
Rank 1
Trench Sweeper
- A Basic Guard Martial Stance.
- Active as long as you have ammo.
- Enables 2 Martial Arts.
- Shotgun Parry
- Deflect, with your shotgun and strike with your gun stock.
- 1: +2 Unarmed Blunt dmg, Body Hit.
- Pushes the target back by 1 tile.
- 1: +2 Unarmed Blunt dmg, Body Hit.
- Deflect, with your shotgun and strike with your gun stock.
- Gun Stinger
- Blowthrough, the enemy's defences with a shotgun blast.
- 1: Ranged Burst dmg, Body Hit.
- Pushes the target back by 1 tile.
- 1: Ranged Burst dmg, Body Hit.
- Blowthrough, the enemy's defences with a shotgun blast.
- Shotgun Parry
Rank 3
Rolling Thunder
- Upgrades Combat Roll
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- Gain 2 Status Tokens#Prowess 5
-
Rank 5
All-In
- +15 Crit Modifier against targets within 1-2 Range.